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Tupo26
Current project: Madness: Haphazard

Age 33, Male

Finland

Joined on 12/2/08

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Tupo26's News

Posted by Tupo26 - September 28th, 2012


You should see versio number 1.2 beneath the title in Main Menu. If you don't see it clear browser's cache.

Bugfixes
-Fixed reload lock-up
-Fixed infinite flamethrower bug
-Fixed grenade throw when jumping
-Fixed I bleed? medal
-Fixed Backstab medal

Weapon/Enemy tweaks
-Shotgun shoots 5 bullets.
-Flamethrowers range increased
-Shotgun & Sniperrifle carrying capacity increased
-All knife specials inflict bleed status.
-Backstab can instant kill from behind enemy or stunned enemy
-Bat specials causes stun.
-Axe & Assaultrifle damage output increased.
-Sappers no longer drop knifes

Player tweaks
-Players receives immunity for stagger/knock effects when player gets knocked
-Specials move cost reduced from 1/3 stamina to 1/6 stamina
-Enemies can no longer interrupt special.

New enemies
-Butcher
-Commando (throws grenades)
-Medic(Always drops firstaid kit)

New weapon
-Stun grenade


Posted by Tupo26 - September 26th, 2012


1.2 notes

Obvious bug fixes and optimization.
- Fixing infinite flamethrower ammuniton.
- Fixing grenade throw when jumping.
- Fixing reload lock-up.
- Fixing I bleed? -medal.

New weapon
Stun grenade
- Stuns every on-screen enemy for few seconds and finally that grenade cycle button has some use

New enemies
Medic
- Firstaid kits drops are too random. 2/15 chance of dropping. Medic will always drop firstaid kit. However medics have fixed spawn condition it will not spawn randomly. Maybe every 5th wave and after every 2 minutes medic will spawn.

Butcher
- Same as normal dudes wielding baseball bats but butcher wields an axe.

Commando
- Armed with shotgun or assaultrifle and only enemy besides the player that throws grenades. Will always drop 2 grenades.

Weapon/Enemy tweaks
- Axe damage output will increase.
- All knife specials will change.
- Flamethrower range will increase.
- Shotgun will shoot 5 bullets instead 3.
- Assaultrifle damage output will increase.
- Baseball specials will have stun effect like flashbang.
- Shotgun & Sniper rifle ammo carrying capacity will increase.

New medal
- Stunning: Use flashbang 50 times.

Other gameplay changes.
- Player will receive immunity for stagger and knockback effects for short amount of time when player is knocked.
- Enemy spawn order will be changed.

Any feedback/thoughts are appreciated


Posted by Tupo26 - September 24th, 2012


Madness: Recommencement updated to 1.1

Some content that got left out in initial release is added back-

Changes:

Bug fixes
Enemies spawns propely now.
In game music volume adjust fixed.
Backstabs fixed

Weapon/Item/Enemy tweaks
Sniper rifle rounds penetrates multiple targets.
Firstaid kits heal more.
Agents have slightly longer melee attack animation

New enemy
Zombie

New game modes
Zombie Survival Wave
Zombie Survival Endless

Medals

If you haven't played yet go play now!
http://www.newgrounds.com/portal/view/603343

If you find any bugs let me know!


Posted by Tupo26 - September 24th, 2012


I will release soon content update to Madness: Recommencement.

Update includes:
- Bug fixes
- New enemy: Zombie
- New game modes: Zombie Surivial Wave & Zombie Surivial Endless
- Medals.
- Weapon tweaks & possibly new weapons.


Posted by Tupo26 - September 22nd, 2012



Posted by Tupo26 - September 14th, 2012


Madness day only 8 days away.
Hopefully I get this game done in time.

Madness Day 2012


Posted by Tupo26 - February 20th, 2012


Crazy Apple 3 is out!
Go Play!
http://www.newgrounds.com/portal/view/590420

New Game! Go play!


Posted by Tupo26 - September 30th, 2011


Ropes are pain in the ass to program.

Ropes


Posted by Tupo26 - July 3rd, 2011


My first big as3 game is progressing slowly but most programming is almost done. Then I can focus making levels, enemies and other stuff.

Ares(working title): Big game. Huge game. Side scrolling action platformer.
Here's a demo:
http://www.newgrounds.com/dump/item/fa 9fd649a9a1612c6c1d238104c3804e
Note: There is a rare bug that happens when climping up.

Other protogame using same framework. This is a audio test. There is a river in middle of the stage. When player gets close to it the sound river is making becomes louder.
http://www.newgrounds.com/dump/item/83 d9c9e82495a960c32d147eb2a73a8e

Both games use same controls:
A & D - move left/ move right
W - Climp up
S - Drop down
SPACE - Jump
E - interact
Mouse - Aim & Fire
1 - pistol
2 - shotgun
3 - flamethrower
4 - missilelauncher
5 - laser

Please comment what is your FPS in Ares.

Some protolevels from my previous game (These swf don't have preloader so don't be surprised when nothing happens for while):
http://www.newgrounds.com/dump/item/78 f9c5744c310e594f5c3fbe8225799d
http://www.newgrounds.com/dump/item/c8 09a6bb1587e3b3bf5a2b221c41843a
http://www.newgrounds.com/dump/item/1f fae1401d9b2b10a5a81df7a2ccd931

Controls:
Arrow keys - movement
S - Jump
A - Run


Posted by Tupo26 - December 13th, 2009